Showing posts with label monopoly. Show all posts
Showing posts with label monopoly. Show all posts

Monday, December 10, 2007

High Stakes Monopoly

High Stakes Monopoly
(a gambling with real money version)

Description:
An alteration of the typical Monopoly game using real money for not very rich people.

Needed:
a complete monopoly set
real money (about $50 per person)
3 people or more

Main Alteration:
Move the decimal place on all denomination two places to the left so every dollar is now one cent.
(ex. $500 is now $5 and $152 is now $1.52)

Set Up:
  • Everyone antes 10 bucks to fill the bank (or an agreed upon sum).
  • The house should have penny, nickle, and dime rolls to buy out some of the bills.
  • Players are allowed to have no more than $15 dollars starting cash. They can have less, but they are starting the game at a disadvantage.
  • The banker or house should be a nonplayer to minimize disputes.

Gameplay:

  • Start at go and follow the official rules of monopoly with the Main Alteration.
  • When a player "passes go" they recieve 2 dollars, if the bank has money. If the bank does not have money when a player passes go, that player is allowed to up the ante at a maximum of $10. They may then collect their $2.
  • Any player that does not want to meet the new ante may "fold" by returning all of their assets to the bank for the morgage price or selling them to another player.
  • A player may not fold if there is money in the bank or a new ante has not been declared.
  • Game continues until all but one player has folded or been bankrupted.
Free parking is just a free space. Do not put money into it.

Deals:
Players may make deals with each other with in-game assets only.
This will be difficult to control. Be lax with it, but do not tell your players that.

Wednesday, November 21, 2007

What This Blog Will Do

This is a project I have had in my head for quite some time. Needless to say there are many ideas floating around about it. The crux of the project is to take classic board games like Monopoly, Risk, Jenga, etc and create new games with their pieces. Alongside the classic games I will review new games that reveal the progress in the classic style like Blockus, Flux, and Carcassonne. Every so often there will be short anecdotes about an experience within a role playing game, modifications to make new games better, video game platform quips, and whatever else I might think of to fill the space. But the crux is the game manipulation.

So, hold on tight. More will come. Some will be fun. Some will be irreverent. All will be something new.